using System; using UnityAtoms.Mobile; namespace UnityAtoms.Mobile { /// /// Event Reference of type `TouchUserInputPair`. Inherits from `AtomEventReference<TouchUserInputPair, TouchUserInputVariable, TouchUserInputPairEvent, TouchUserInputVariableInstancer, TouchUserInputPairEventInstancer>`. /// [Serializable] public sealed class TouchUserInputPairEventReference : AtomEventReference< TouchUserInputPair, TouchUserInputVariable, TouchUserInputPairEvent, TouchUserInputVariableInstancer, TouchUserInputPairEventInstancer>, IGetEvent { } }