#if UNITY_2019_1_OR_NEWER using UnityEditor; using UnityEngine.UIElements; using UnityAtoms.Editor; using UnityAtoms.Mobile; namespace UnityAtoms.Mobile.Editor { /// /// Event property drawer of type `TouchUserInput`. Inherits from `AtomEventEditor<TouchUserInput, TouchUserInputEvent>`. Only availble in `UNITY_2019_1_OR_NEWER`. /// [CustomEditor(typeof(TouchUserInputEvent))] public sealed class TouchUserInputEventEditor : AtomEventEditor { } } #endif