using System; using UnityAtoms.BaseAtoms; namespace UnityAtoms.BaseAtoms { /// /// Reference of type `string`. Inherits from `EquatableAtomReference<string, StringPair, StringConstant, StringVariable, StringEvent, StringPairEvent, StringStringFunction, StringVariableInstancer, AtomCollection, AtomList>`. /// [Serializable] public sealed class StringReference : EquatableAtomReference< string, StringPair, StringConstant, StringVariable, StringEvent, StringPairEvent, StringStringFunction, StringVariableInstancer>, IEquatable { public StringReference() : base() { } public StringReference(string value) : base(value) { } public bool Equals(StringReference other) { return base.Equals(other); } } }