using UnityEngine; namespace UnityAtoms.Examples { /// /// Simple move script for the Player. /// [AddComponentMenu("Unity Atoms/Examples/PlayerMove")] public class PlayerMove : MonoBehaviour { private float _horizontal; private float _vertical; private void Update() { _horizontal = Input.GetAxis("Horizontal"); _vertical = Input.GetAxis("Vertical"); GetComponent().Move(new Vector2(_horizontal, _vertical), 5f, Time.deltaTime); } } }