using System; using UnityEngine; using UnityAtoms.MonoHooks; namespace UnityAtoms.MonoHooks { /// /// IPair of type `<ColliderGameObject>`. Inherits from `IPair<ColliderGameObject>`. /// [Serializable] public struct ColliderGameObjectPair : IPair { public ColliderGameObject Item1 { get => _item1; set => _item1 = value; } public ColliderGameObject Item2 { get => _item2; set => _item2 = value; } [SerializeField] private ColliderGameObject _item1; [SerializeField] private ColliderGameObject _item2; public void Deconstruct(out ColliderGameObject item1, out ColliderGameObject item2) { item1 = Item1; item2 = Item2; } } }