using System; using UnityAtoms.MonoHooks; namespace UnityAtoms.MonoHooks { /// /// Event Reference of type `ColliderGameObjectPair`. Inherits from `AtomEventReference<ColliderGameObjectPair, ColliderGameObjectVariable, ColliderGameObjectPairEvent, ColliderGameObjectVariableInstancer, ColliderGameObjectPairEventInstancer>`. /// [Serializable] public sealed class ColliderGameObjectPairEventReference : AtomEventReference< ColliderGameObjectPair, ColliderGameObjectVariable, ColliderGameObjectPairEvent, ColliderGameObjectVariableInstancer, ColliderGameObjectPairEventInstancer>, IGetEvent { } }