using UnityEngine;
using UnityAtoms.MonoHooks;
namespace UnityAtoms.MonoHooks
{
///
/// Constant of type `ColliderGameObject`. Inherits from `AtomBaseVariable<ColliderGameObject>`.
///
[EditorIcon("atom-icon-teal")]
[CreateAssetMenu(menuName = "Unity Atoms/Constants/ColliderGameObject", fileName = "ColliderGameObjectConstant")]
public sealed class ColliderGameObjectConstant : AtomBaseVariable { }
}