using UnityEngine; using UnityAtoms.MonoHooks; namespace UnityAtoms.MonoHooks { /// /// Constant of type `ColliderGameObject`. Inherits from `AtomBaseVariable<ColliderGameObject>`. /// [EditorIcon("atom-icon-teal")] [CreateAssetMenu(menuName = "Unity Atoms/Constants/ColliderGameObject", fileName = "ColliderGameObjectConstant")] public sealed class ColliderGameObjectConstant : AtomBaseVariable { } }