using UnityEngine;
namespace UnityAtoms.BaseAtoms
{
///
/// Value List of type `bool`. Inherits from `AtomValueList<bool, BoolEvent>`.
///
[EditorIcon("atom-icon-piglet")]
[CreateAssetMenu(menuName = "Unity Atoms/Value Lists/Bool", fileName = "BoolValueList")]
public sealed class BoolValueList : AtomValueList { }
}