using System; using UnityEngine; namespace UnityAtoms.BaseAtoms { /// /// Event Reference of type `Vector3Pair`. Inherits from `AtomEventReference<Vector3Pair, Vector3Variable, Vector3PairEvent, Vector3VariableInstancer, Vector3PairEventInstancer>`. /// [Serializable] public sealed class Vector3PairEventReference : AtomEventReference< Vector3Pair, Vector3Variable, Vector3PairEvent, Vector3VariableInstancer, Vector3PairEventInstancer>, IGetEvent { } }