using System; using UnityEngine; namespace UnityAtoms.BaseAtoms { /// /// Event Reference of type `Vector2Pair`. Inherits from `AtomEventReference<Vector2Pair, Vector2Variable, Vector2PairEvent, Vector2VariableInstancer, Vector2PairEventInstancer>`. /// [Serializable] public sealed class Vector2PairEventReference : AtomEventReference< Vector2Pair, Vector2Variable, Vector2PairEvent, Vector2VariableInstancer, Vector2PairEventInstancer>, IGetEvent { } }