using System; namespace UnityAtoms.BaseAtoms { /// /// Event Reference of type `IntPair`. Inherits from `AtomEventReference<IntPair, IntVariable, IntPairEvent, IntVariableInstancer, IntPairEventInstancer>`. /// [Serializable] public sealed class IntPairEventReference : AtomEventReference< IntPair, IntVariable, IntPairEvent, IntVariableInstancer, IntPairEventInstancer>, IGetEvent { } }