using System; using UnityEngine; namespace UnityAtoms.BaseAtoms { /// /// Event Reference of type `GameObjectPair`. Inherits from `AtomEventReference<GameObjectPair, GameObjectVariable, GameObjectPairEvent, GameObjectVariableInstancer, GameObjectPairEventInstancer>`. /// [Serializable] public sealed class GameObjectPairEventReference : AtomEventReference< GameObjectPair, GameObjectVariable, GameObjectPairEvent, GameObjectVariableInstancer, GameObjectPairEventInstancer>, IGetEvent { } }