using System; using UnityEngine; namespace UnityAtoms.BaseAtoms { /// /// Event Reference of type `Collider2D`. Inherits from `AtomEventReference<Collider2D, Collider2DVariable, Collider2DEvent, Collider2DVariableInstancer, Collider2DEventInstancer>`. /// [Serializable] public sealed class Collider2DEventReference : AtomEventReference< Collider2D, Collider2DVariable, Collider2DEvent, Collider2DVariableInstancer, Collider2DEventInstancer>, IGetEvent { } }