using UnityEngine; namespace UnityAtoms.BaseAtoms { /// /// Event Instancer of type `Vector3`. Inherits from `AtomEventInstancer<Vector3, Vector3Event>`. /// [EditorIcon("atom-icon-sign-blue")] [AddComponentMenu("Unity Atoms/Event Instancers/Vector3 Event Instancer")] public class Vector3EventInstancer : AtomEventInstancer { } }