using UnityEngine; namespace UnityAtoms.BaseAtoms { /// /// Event Instancer of type `Collider`. Inherits from `AtomEventInstancer<Collider, ColliderEvent>`. /// [EditorIcon("atom-icon-sign-blue")] [AddComponentMenu("Unity Atoms/Event Instancers/Collider Event Instancer")] public class ColliderEventInstancer : AtomEventInstancer { } }