using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityAtoms.BaseAtoms; [CreateAssetMenu(menuName = "Unity Atoms/IntPairResponse", fileName = "IntPairResponse")] public class IntPairResponse : IntPairAction { public override void Do(IntPair value) { var a = value; // Debug.Log(value.Item1 + ", " + value.Item2); } }