using UnityEngine;
namespace UnityAtoms.Mobile
{
///
/// Variable of type `TouchUserInput`. Inherits from `EquatableAtomVariable<TouchUserInput, TouchUserInputEvent, TouchUserInputTouchUserInputEvent>`.
///
[EditorIcon("atom-icon-lush")]
[CreateAssetMenu(menuName = "Unity Atoms/Variables/TouchUserInput", fileName = "TouchUserInputVariable")]
public sealed class TouchUserInputVariable : EquatableAtomVariable { }
}