using UnityEngine; namespace UnityAtoms.FSM { /// /// Event of type `FSMTransitionData`. Inherits from `AtomEvent<FSMTransitionData>`. /// [EditorIcon("atom-icon-cherry")] [CreateAssetMenu(menuName = "Unity Atoms/Events/FSMTransitionData", fileName = "FSMTransitionDataEvent")] public sealed class FSMTransitionDataEvent : AtomEvent { } }