using UnityEngine;
namespace UnityAtoms.FSM
{
///
/// Event of type `FSMTransitionData`. Inherits from `AtomEvent<FSMTransitionData>`.
///
[EditorIcon("atom-icon-cherry")]
[CreateAssetMenu(menuName = "Unity Atoms/Events/FSMTransitionData", fileName = "FSMTransitionDataEvent")]
public sealed class FSMTransitionDataEvent : AtomEvent { }
}