using UnityEngine; namespace UnityAtoms { public static class Vector3Extensions { public static Vector2 ToVector2(this Vector2 v3) { return new Vector2(v3.x, v3.y); } public static Vector3 TowardsTarget(this Vector3 v3, Vector3 target, float maxDistance) { var distance = target - v3; return v3 + (distance.normalized * maxDistance); } } }