using UnityEngine; namespace UnityAtoms { /// /// Variable of type `Vector3`. Inherits from `EquatableAtomVariable<Vector3, Vector3Event, Vector3Vector3Event, Vector3Vector3Function>`. /// [EditorIcon("atom-icon-lush")] [CreateAssetMenu(menuName = "Unity Atoms/Variables/Vector3", fileName = "Vector3Variable")] public sealed class Vector3Variable : EquatableAtomVariable { } }