using UnityEngine;
namespace UnityAtoms
{
///
/// Variable of type `Vector3`. Inherits from `EquatableAtomVariable<Vector3, Vector3Event, Vector3Vector3Event, Vector3Vector3Function>`.
///
[EditorIcon("atom-icon-lush")]
[CreateAssetMenu(menuName = "Unity Atoms/Variables/Vector3", fileName = "Vector3Variable")]
public sealed class Vector3Variable : EquatableAtomVariable { }
}