using System;
using UnityEngine;
namespace UnityAtoms
{
///
/// Variable of type `Collider2D`. Inherits from `AtomVariable<Collider2D, Collider2DEvent, Collider2DCollider2DEvent, Collider2DCollider2DFunction>`.
///
[EditorIcon("atom-icon-lush")]
[CreateAssetMenu(menuName = "Unity Atoms/Variables/Collider2D", fileName = "Collider2DVariable")]
public sealed class Collider2DVariable : AtomVariable
{
protected override bool ValueEquals(Collider2D other)
{
return (_value == null && other == null) || _value != null && other != null && _value == other;
}
}
}