using System; using UnityEngine; namespace UnityAtoms { /// /// Variable of type `Collider2D`. Inherits from `AtomVariable<Collider2D, Collider2DEvent, Collider2DCollider2DEvent, Collider2DCollider2DFunction>`. /// [EditorIcon("atom-icon-lush")] [CreateAssetMenu(menuName = "Unity Atoms/Variables/Collider2D", fileName = "Collider2DVariable")] public sealed class Collider2DVariable : AtomVariable { protected override bool ValueEquals(Collider2D other) { return (_value == null && other == null) || _value != null && other != null && _value == other; } } }