using System;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.Serialization;
namespace UnityAtoms
{
///
/// None generic base class for Variables. Inherits from `BaseAtom`.
///
[EditorIcon("atom-icon-teal")]
public abstract class AtomBaseVariable : BaseAtom
{
///
/// The Variable value as an `object`.abstract Beware of boxing! 🥊
///
/// The Variable value as an `object`.
public abstract object BaseValue { get; set; }
///
/// Abstract method that could be implemented to reset the Variable value.
///
public abstract void Reset(bool shouldTriggerEvents = false);
}
///
/// Generic base class for Variables. Inherits from `AtomBaseVariable`.
///
/// The Variable value type.
[EditorIcon("atom-icon-teal")]
public abstract class AtomBaseVariable : AtomBaseVariable, IEquatable>
{
///
/// The Variable value as an `object`.abstract Beware of boxing! 🥊
///
/// The Variable value as an `object`.
public override object BaseValue
{
get
{
return _value;
}
set
{
Value = (T)value;
}
}
///
/// The Variable value as a property.
///
/// Get or set the Variable value.
public virtual T Value { get { return _value; } set { throw new NotImplementedException(); } }
[SerializeField]
protected T _value = default(T);
///
/// Determines equality between Variables.
///
/// The other Variable to compare.
/// `true` if they are equal, otherwise `false`.
public bool Equals(AtomBaseVariable other)
{
return other == this;
}
///
/// Not implemented.abstract Throws Exception
///
public override void Reset(bool shouldTriggerEvents = false)
{
throw new NotImplementedException();
}
}
}