using UnityAtoms.MonoHooks; namespace UnityAtoms.MonoHooks { /// /// Function x 2 of type `Collider2DGameObject`. Inherits from `AtomFunction<Collider2DGameObject, Collider2DGameObject>`. /// [EditorIcon("atom-icon-sand")] public abstract class Collider2DGameObjectCollider2DGameObjectFunction : AtomFunction { } }