using System; using UnityAtoms.BaseAtoms; namespace UnityAtoms.BaseAtoms { /// /// Reference of type `int`. Inherits from `EquatableAtomReference<int, IntPair, IntConstant, IntVariable, IntEvent, IntPairEvent, IntIntFunction, IntVariableInstancer, AtomCollection, AtomList>`. /// [Serializable] public sealed class IntReference : EquatableAtomReference< int, IntPair, IntConstant, IntVariable, IntEvent, IntPairEvent, IntIntFunction, IntVariableInstancer>, IEquatable { public IntReference() : base() { } public IntReference(int value) : base(value) { } public bool Equals(IntReference other) { return base.Equals(other); } } }