// using UnityEngine; // using UnityEngine.SceneManagement; // using UnityEngine.Serialization; // namespace UnityAtoms.SceneMgmt // { // /// // /// Action to change scene. // /// // [EditorIcon("atom-icon-purple")] // [CreateAssetMenu(menuName = "Unity Atoms/Actions/Scene Management/Change Scene")] // public sealed class ChangeScene : VoidAction // { // /// // /// Scene to change to. // /// // [SerializeField] // private StringReference _sceneName = null; // /// // /// Change the scene. // /// // public override void Do() // { // SceneManager.LoadScene(_sceneName.Value); // } // } // }