// using UnityEngine; // using UnityEngine.EventSystems; // namespace UnityAtoms.MonoHooks // { // /// // /// Mono Hook for `OnPointerDown` // /// // [EditorIcon("atom-icon-delicate")] // [AddComponentMenu("Unity Atoms/Hooks/On Pointer Down Hook")] // public sealed class OnPointerDownHook : VoidHook, IPointerDownHandler // { // public void OnPointerDown(PointerEventData eventData) // { // OnHook(); // } // } // }