using UnityEngine;
using UnityAtoms.SceneMgmt;
namespace UnityAtoms.SceneMgmt
{
///
/// Event of type `SceneFieldPair`. Inherits from `AtomEvent<SceneFieldPair>`.
///
[EditorIcon("atom-icon-cherry")]
[CreateAssetMenu(menuName = "Unity Atoms/Events/SceneFieldPair", fileName = "SceneFieldPairEvent")]
public sealed class SceneFieldPairEvent : AtomEvent { }
}