using System;
using UnityEngine.Events;
using UnityEngine;
namespace UnityAtoms
{
///
/// None generic Unity Event x 2 of type `Collider2D`. Inherits from `UnityEvent<Collider2D, Collider2D>`.
///
[Serializable]
public sealed class Collider2DCollider2DUnityEvent : UnityEvent { }
}