using UnityEngine;
namespace UnityAtoms
{
///
/// Event x 2 of type `int`. Inherits from `AtomEvent<int, int>`.
///
[EditorIcon("atom-icon-cherry")]
[CreateAssetMenu(menuName = "Unity Atoms/Events/Int x 2", fileName = "IntIntEvent")]
public sealed class IntIntEvent : AtomEvent { }
}