using UnityEngine;
namespace UnityAtoms
{
///
/// Event x 2 of type `float`. Inherits from `AtomEvent<float, float>`.
///
[EditorIcon("atom-icon-cherry")]
[CreateAssetMenu(menuName = "Unity Atoms/Events/Float x 2", fileName = "FloatFloatEvent")]
public sealed class FloatFloatEvent : AtomEvent { }
}