using UnityEngine;
namespace UnityAtoms.BaseAtoms
{
///
/// Constant of type `GameObject`. Inherits from `AtomBaseVariable<GameObject>`.
///
[EditorIcon("atom-icon-teal")]
[CreateAssetMenu(menuName = "Unity Atoms/Constants/GameObject", fileName = "GameObjectConstant")]
public sealed class GameObjectConstant : AtomBaseVariable { }
}