#if UNITY_2019_1_OR_NEWER
using UnityEditor;
using UnityAtoms.Editor;
namespace UnityAtoms.BaseAtoms.Editor
{
///
/// Value List property drawer of type `GameObject`. Inherits from `AtomDrawer<GameObjectValueList>`. Only availble in `UNITY_2019_1_OR_NEWER`.
///
[CustomPropertyDrawer(typeof(GameObjectValueList))]
public class GameObjectValueListDrawer : AtomDrawer { }
}
#endif