using UnityEngine; namespace UnityAtoms.BaseAtoms { /// /// Event Instancer of type `StringPair`. Inherits from `AtomEventInstancer<StringPair, StringPairEvent>`. /// [EditorIcon("atom-icon-sign-blue")] [AddComponentMenu("Unity Atoms/Event Instancers/StringPair Event Instancer")] public class StringPairEventInstancer : AtomEventInstancer { } }