using UnityEngine;
namespace UnityAtoms.BaseAtoms
{
///
/// Event Instancer of type `StringPair`. Inherits from `AtomEventInstancer<StringPair, StringPairEvent>`.
///
[EditorIcon("atom-icon-sign-blue")]
[AddComponentMenu("Unity Atoms/Event Instancers/StringPair Event Instancer")]
public class StringPairEventInstancer : AtomEventInstancer { }
}