using UnityEngine; namespace UnityAtoms.BaseAtoms { /// /// Event Instancer of type `Collider2D`. Inherits from `AtomEventInstancer<Collider2D, Collider2DEvent>`. /// [EditorIcon("atom-icon-sign-blue")] [AddComponentMenu("Unity Atoms/Event Instancers/Collider2D Event Instancer")] public class Collider2DEventInstancer : AtomEventInstancer { } }