using UnityEngine;
namespace UnityAtoms.BaseAtoms
{
///
/// Event Instancer of type `Collider2D`. Inherits from `AtomEventInstancer<Collider2D, Collider2DEvent>`.
///
[EditorIcon("atom-icon-sign-blue")]
[AddComponentMenu("Unity Atoms/Event Instancers/Collider2D Event Instancer")]
public class Collider2DEventInstancer : AtomEventInstancer { }
}