using UnityAtoms.BaseAtoms;
using UnityEngine;
namespace UnityAtoms.BaseAtoms
{
///
/// Adds Variable Instancer's Variable of type GameObject to a Collection or List on OnEnable and removes it on OnDestroy.
///
[AddComponentMenu("Unity Atoms/Sync Variable Instancer to Collection/Sync GameObject Variable Instancer to Collection")]
[EditorIcon("atom-icon-delicate")]
public class SyncGameObjectVariableInstancerToCollection : SyncVariableInstancerToCollection { }
}