using System.Collections.Generic; using UnityEngine; namespace UnityAtoms.BaseAtoms { /// /// Needed in order to create a property drawer for a List / Array. See this for more info: https://answers.unity.com/questions/605875/custompropertydrawer-for-array-types-in-43.html /// /// Type used in list. public abstract class AtomListWrapper { public List List { get => _list; } [SerializeField] private List _list; } }