using System.Collections.Generic;
using UnityEngine;
namespace UnityAtoms.BaseAtoms
{
///
/// Needed in order to create a property drawer for a List / Array. See this for more info: https://answers.unity.com/questions/605875/custompropertydrawer-for-array-types-in-43.html
///
/// Type used in list.
public abstract class AtomListWrapper
{
public List List { get => _list; }
[SerializeField]
private List _list;
}
}