%YAML 1.1 %TAG !u! tag:unity3d.com,2011: --- !u!114 &11400000 MonoBehaviour: m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 0} m_Enabled: 1 m_EditorHideFlags: 0 m_Script: {fileID: 11500000, guid: 9fce12a4beec24778830e555cb6e5ca3, type: 3} m_Name: EnemyHealthChangedBase m_EditorClassIdentifier: _developerDescription: Raised when Enemy health is changed. This is a base Event used for creating in memory copies. _replayBufferSize: 1 _inspectorRaiseValue: 0