using UnityEngine;
namespace UnityAtoms.Examples
{
public static class Rigidbody2DExtensions
{
///
/// Simple extension to move a Rigidbody2D using input.
///
/// The Rigidbody2D.
/// Move input.
/// The speed multiplier.
/// Time since last Update tick.
public static void Move(this Rigidbody2D body, Vector2 input, float speed, float deltaTime)
{
var direction = input.normalized;
var targetVelocity = direction * speed;
body.velocity = Vector2.Lerp(body.velocity, targetVelocity, 10f * deltaTime);
if (direction.magnitude > 0f)
{
float lookAtTargetAngle = Mathf.Atan2(direction.y, direction.x) * Mathf.Rad2Deg;
body.transform.rotation = Quaternion.AngleAxis(lookAtTargetAngle, Vector3.forward);
}
}
}
}