using UnityEditor; using UnityAtoms.Editor; using UnityAtoms.MonoHooks; namespace UnityAtoms.MonoHooks.Editor { /// /// Variable Inspector of type `Collider2DGameObject`. Inherits from `AtomVariableEditor` /// [CustomEditor(typeof(Collider2DGameObjectVariable))] public sealed class Collider2DGameObjectVariableEditor : AtomVariableEditor { } }