using UnityEditor;
using UnityAtoms.Editor;
using UnityAtoms.MonoHooks;
namespace UnityAtoms.MonoHooks.Editor
{
///
/// Variable Inspector of type `Collider2DGameObject`. Inherits from `AtomVariableEditor`
///
[CustomEditor(typeof(Collider2DGameObjectVariable))]
public sealed class Collider2DGameObjectVariableEditor : AtomVariableEditor { }
}