using UnityEditor;
using UnityAtoms.Editor;
using UnityEngine;
namespace UnityAtoms.BaseAtoms.Editor
{
///
/// Variable Inspector of type `Collider2D`. Inherits from `AtomVariableEditor`
///
[CustomEditor(typeof(Collider2DVariable))]
public sealed class Collider2DVariableEditor : AtomVariableEditor { }
}