using UnityEngine; namespace UnityAtoms.BaseAtoms { /// /// Event Instancer of type `GameObjectPair`. Inherits from `AtomEventInstancer<GameObjectPair, GameObjectPairEvent>`. /// [EditorIcon("atom-icon-sign-blue")] [AddComponentMenu("Unity Atoms/Event Instancers/GameObjectPair Event Instancer")] public class GameObjectPairEventInstancer : AtomEventInstancer { } }