using UnityEngine; namespace UnityAtoms.FSM { /// /// Event Instancer of type `FSMTransitionData`. Inherits from `AtomEventInstancer<FSMTransitionData, FSMTransitionDataEvent>`. /// [EditorIcon("atom-icon-sign-blue")] [AddComponentMenu("Unity Atoms/Event Instancers/FSMTransitionData Event Instancer")] public class FSMTransitionDataEventInstancer : AtomEventInstancer { } }