using UnityEngine;
namespace UnityAtoms.BaseAtoms
{
///
/// Variable of type `double`. Inherits from `EquatableAtomVariable<double, DoublePair, DoubleEvent, DoublePairEvent, DoubleDoubleFunction>`.
///
[EditorIcon("atom-icon-lush")]
[CreateAssetMenu(menuName = "Unity Atoms/Variables/Double", fileName = "DoubleVariable")]
public sealed class DoubleVariable : EquatableAtomVariable
{
}
}