using UnityEngine;
namespace UnityAtoms.BaseAtoms
{
///
/// Value List of type `Quaternion`. Inherits from `AtomValueList<Quaternion, QuaternionEvent>`.
///
[EditorIcon("atom-icon-piglet")]
[CreateAssetMenu(menuName = "Unity Atoms/Value Lists/Quaternion", fileName = "QuaternionValueList")]
public sealed class QuaternionValueList : AtomValueList { }
}