using UnityEngine;
namespace UnityAtoms.BaseAtoms
{
///
/// Value List of type `double`. Inherits from `AtomValueList<double, DoubleEvent>`.
///
[EditorIcon("atom-icon-piglet")]
[CreateAssetMenu(menuName = "Unity Atoms/Value Lists/Double", fileName = "DoubleValueList")]
public sealed class DoubleValueList : AtomValueList { }
}