using UnityEngine; namespace UnityAtoms.BaseAtoms { /// /// Value List of type `double`. Inherits from `AtomValueList<double, DoubleEvent>`. /// [EditorIcon("atom-icon-piglet")] [CreateAssetMenu(menuName = "Unity Atoms/Value Lists/Double", fileName = "DoubleValueList")] public sealed class DoubleValueList : AtomValueList { } }