using UnityEngine; namespace UnityAtoms.BaseAtoms { /// /// Value List of type `Collision`. Inherits from `AtomValueList<Collision, CollisionEvent>`. /// [EditorIcon("atom-icon-piglet")] [CreateAssetMenu(menuName = "Unity Atoms/Value Lists/Collision", fileName = "CollisionValueList")] public sealed class CollisionValueList : AtomValueList { } }