using System;
using UnityAtoms.BaseAtoms;
using UnityEngine;
namespace UnityAtoms.BaseAtoms
{
///
/// Reference of type `Vector2`. Inherits from `EquatableAtomReference<Vector2, Vector2Pair, Vector2Constant, Vector2Variable, Vector2Event, Vector2PairEvent, Vector2Vector2Function, Vector2VariableInstancer, AtomCollection, AtomList>`.
///
[Serializable]
public sealed class Vector2Reference : EquatableAtomReference<
Vector2,
Vector2Pair,
Vector2Constant,
Vector2Variable,
Vector2Event,
Vector2PairEvent,
Vector2Vector2Function,
Vector2VariableInstancer>, IEquatable
{
public Vector2Reference() : base() { }
public Vector2Reference(Vector2 value) : base(value) { }
public bool Equals(Vector2Reference other) { return base.Equals(other); }
}
}