using System;
using UnityEngine;
namespace UnityAtoms.BaseAtoms
{
///
/// IPair of type `<Collision2D>`. Inherits from `IPair<Collision2D>`.
///
[Serializable]
public struct Collision2DPair : IPair
{
public Collision2D Item1 { get => _item1; set => _item1 = value; }
public Collision2D Item2 { get => _item2; set => _item2 = value; }
[SerializeField]
private Collision2D _item1;
[SerializeField]
private Collision2D _item2;
public void Deconstruct(out Collision2D item1, out Collision2D item2) { item1 = Item1; item2 = Item2; }
}
}