using System; using UnityEngine; namespace UnityAtoms.BaseAtoms { /// /// IPair of type `<Collision2D>`. Inherits from `IPair<Collision2D>`. /// [Serializable] public struct Collision2DPair : IPair { public Collision2D Item1 { get => _item1; set => _item1 = value; } public Collision2D Item2 { get => _item2; set => _item2 = value; } [SerializeField] private Collision2D _item1; [SerializeField] private Collision2D _item2; public void Deconstruct(out Collision2D item1, out Collision2D item2) { item1 = Item1; item2 = Item2; } } }