using UnityEngine; namespace UnityAtoms.BaseAtoms { /// /// Event of type `QuaternionPair`. Inherits from `AtomEvent<QuaternionPair>`. /// [EditorIcon("atom-icon-cherry")] [CreateAssetMenu(menuName = "Unity Atoms/Events/QuaternionPair", fileName = "QuaternionPairEvent")] public sealed class QuaternionPairEvent : AtomEvent { } }