using UnityEngine;
namespace UnityAtoms.BaseAtoms
{
///
/// Event of type `QuaternionPair`. Inherits from `AtomEvent<QuaternionPair>`.
///
[EditorIcon("atom-icon-cherry")]
[CreateAssetMenu(menuName = "Unity Atoms/Events/QuaternionPair", fileName = "QuaternionPairEvent")]
public sealed class QuaternionPairEvent : AtomEvent
{
}
}