using UnityEngine;
namespace UnityAtoms.BaseAtoms
{
///
/// Event of type `Quaternion`. Inherits from `AtomEvent<Quaternion>`.
///
[EditorIcon("atom-icon-cherry")]
[CreateAssetMenu(menuName = "Unity Atoms/Events/Quaternion", fileName = "QuaternionEvent")]
public sealed class QuaternionEvent : AtomEvent
{
}
}